export default "#define M_PI 3.14159265359\nuniform samplerCube cubemap;uniform float yaw;varying vec2 vUv;void main(){vec2 uv=vUv;float theta=uv.x*2.*M_PI+yaw;float phi=uv.y*M_PI;vec3 longitude=vec3(sin(theta),1.,-cos(theta));vec3 latitude=vec3(sin(phi),-cos(phi),sin(phi));vec3 dir=longitude*latitude;normalize(dir);gl_FragColor=vec4(textureCube(cubemap,dir).rgb,1.);}"
